WHAT’S NEW IN 6.1

Jscrambler version 6.1 is now live! Learn what’s new in this latest update.

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Seamless anti-tampering with JavaScript Self-Healing

Your protected code will now heal itself in runtime, surviving tampering attempts and keeping its original functionality.
Prevent breaking the user experience; self-healing is frictionless, so the end-user is not affected.
The app will only break in extreme tampering scenarios, avoiding the execution of tampered code.
The app will only break in extreme tampering scenarios, avoiding the execution of tampered code.
Your protected code will now heal itself in runtime, surviving tampering attempts and keeping its original functionality.
Prevent breaking the user experience; self-healing is frictionless, so the end-user is not affected.
The app will only break in extreme tampering scenarios, avoiding the execution of tampered code.
Your protected code will now heal itself in runtime, surviving tampering attempts and keeping its original functionality.

See all Self-Healing details in real-time

JavaScript Threat Monitoring

Self-Healing is fully integrated with JavaScript Threat Monitoring, enabling you to see all tampering attempts in real-time.

See full details for each self-healing attempt, including healing success/failure and details about the attacker.

Gain a deeper understanding of how your code is being tampered and fine-tune your protections to stay always ahead of attackers.

Learn More

Supercharge your countermeasures

Trigger Countermeasures on Specific Parts of the CodeYou can now set countermeasures locally instead of globally. Trigger different countermeasures (redirect, break app, clear cookies, custom callback function) in different parts of the code to optimize reactions to tampering and debugging attempts.
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Game Engine Cycle Example

while (true) { handleInput(); calculateNextGameState(); // detect cheats, block user account, then send a notification if (detectCheat()) { customAntiCheat(); // @jscrambler define countermeasureInjection { countermeasures: {realTimeNotifications: 1} } as cmi // @jscrambler enable cmi } }

Game Engine Cycle Example

while (true) { handleInput(); calculateNextGameState(); // detect cheats, block user account, then send a notification if (detectCheat()) { customAntiCheat(); // @jscrambler define countermeasureInjection { countermeasures: {realTimeNotifications: 1} } as cmi // @jscrambler enable cmi } }

Game Engine Cycle Example

while (true) { handleInput(); calculateNextGameState(); // detect cheats, block user account, then send a notification if (detectCheat()) { customAntiCheat(); // @jscrambler define countermeasureInjection { countermeasures: {realTimeNotifications: 1} } as cmi // @jscrambler enable cmi } }

Game Engine Cycle Example

while (true) { handleInput(); calculateNextGameState(); // detect cheats, block user account, then send a notification if (detectCheat()) { customAntiCheat(); // @jscrambler define countermeasureInjection { countermeasures: {realTimeNotifications: 1} } as cmi // @jscrambler enable cmi } }
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